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Mario Costa Sousa
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Fault-sketch: A framework for modeling geological faults and displacements
Facing the high-dimensions: Inverse projection with radial basis functions
Rapid reservoir modeling: Prototyping of reservoir models, well trajectories and development options using an intuitive, sketch-based interface
3D geological modeling using sketches and annotations from geologic maps
Multidimensional projection with radial basis function and control points selection
Super resolution contextual close-up visualization of volumetric data
Sketch-based modeling and assembling with few strokes
Methods, systems, and computer program products for GPU-based point radiation for interactive volume sculpting and segmentation
Sketch-based modeling: A survey
GPU-based point radiation for interactive volume sculpting and segmentation
A Taxonomy of Modeling Techniques using Sketch-Based Interfaces.
Fast stroke matching by angle quantization
Capturing and re-using artistic styles with reverse subdivision-based multiresolution methods
Single camera flexible projection
Purple crayon: from sketches to interactive environment
Polygonal silhouette error correction: a reverse subdivision approach
Terrain synthesis by-example
Terrain synthesis by-example
Sketch-based Volumetric Seeded Region Growing.
Transformation Strokes.
Modeling plant structures using concept sketches
Real-time super resolution contextual close-up of clinical volumetric data
Sketch-based modeling with few strokes
Sketch-Based Mesh Augmentation.
Depicting shape features with directional strokes and spotlighting
Reverse subdivision multiresolution for polygonal silhouette error correction
Silhouette rendering based on stability measurement
Precise ink drawing of 3D models
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